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Dura AR: An Augmented Reality Experience

Team Members: Seven
My Role: XR Designer and Developer
Duration: One Week

It is an AR adventure game based on IIT Jodhpur’s clocktower. Players scan the clock tower, revealing it has stopped. To restart it, they must collect the battery suspended by balloons. The players embark on a journey to restore the tower's functionality.

Ideation Phase

The objective of the game is to restore the clock tower to working order by collecting and delivering the battery suspended by balloons. Players must burst the balloons by targeting them and tapping on their phone screens, causing the battery to fall and eventually reach the clock tower.

Key Highlights

Immersive AR Experience -- Exploration and Discovery -- Puzzle Solving -- Visual Spectacle -- Progressive Challenge

Storyboarding

Target Audience

The game is designed to appeal to players aged 8 and above, offering an engaging and accessible experience for a broad range of ages. The theme of restoring a clock tower adds a sense of adventure and purpose to the gameplay, appealing to players' curiosity and problem-solving skills. Additionally, the game's visuals are vibrant and colorful, creating an inviting and captivating world for players to explore.

AGE RANGE: 8 and above

GAME GENRE: ADVENTURE, PUZZLE SOLVING

core Loops

Players begin by scanning a real-world clock tower to start their adventure. They then explore their environment using their device’s camera to locate and pop virtual balloons, collecting energy cells necessary for game progression. This AR game blends physical exploration with engaging puzzles, creating an immersive and interactive experience.

game flow

Intro Scene

  • Onboarding in AR
  • Game starts with a brief introduction
  • Player gets to know the objective

GAMEPLAY

  • Timer
  • Find the balloons in your surroundings
  • Shoot the balloons, and collect the batteries.

OUTRO SCENE

  • Score Points
  • Conclusion
  • End Rewards

process review

First Prototype Implementation:

  • Programmed balloons to float upwards in the Z-axis to a height of 20 cm over a duration of 20 seconds.
  • Implemented a hide-on-tap behaviour, allowing players to burst the balloons by tapping on them, causing them to disappear.
  • Programmed four out of eleven balloons to slowly float downwards back to the clock tower with the battery attached, once only four balloons remain.
  • This floating action has a duration of 20 seconds and covers a distance of 20 cm. If players fail to burst enough balloons, the game ends.

Battery Behaivior:

  • Programmed the battery to float upwards for 20 cm in the Z-axis over a duration of 20 seconds.
  • After reaching its peak height, programmed the battery to come down 20 cm to its original position in 5 seconds (a fast descent) and hide once it reaches the original position, signaling the end of the game.
  • Added the treasure chest and the final level.
  • Implemented the game over screen.
  • Adding UI for better accessibility.

Iterative Testing and Refinement:

Conducted user testing to gather feedback and improve on the game.

Future Enhancements:

  • Enhanced Puzzle Mechanics: Add diverse and dynamic puzzles that adjust based on player skill.
  • Seasonal Events and Updates: Introduce themed events and regular content updates to keep the game fresh.
  • Ensure cross-platform play and interoperability with other AR experiences..
  • Advanced Analytics and Feedback: Use player analytics for targeted improvements and implement a feedback system.
  • PROCESS PICTURES

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Gameplay video

FULL CASE STUDY

For a detailed look at the project, download the full case study below.

Download pdf